So of course my idea has completely changed again, but this time for the last time. I’ve made an anamatic but basically the story line is an air ship that follows these blue glowing whispy things around and they play and interact with each other while traveling to and through a cave, down a raging river, and up onto maybe a tree or machine type thing (I haven’t quite decided on that part yet), then fly back up into the atmosphere and go on their merry little way.

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I have not yet picked a color scheme out for this, but I am wanted to do it more of a night scene inserting glowing elements such as this image I found,

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For the air craft I got the idea from looking at a couple of steampunk air crafts. I want to take a couple similar elements from them such as the balloon and wings but I am going to try and incorporate it into the low poly style so minute details I will probably refrain from adding to my ship

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SteamPunk_001

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I have also been really thinking about camera angles and cuts and i actually found a couple movies that have flying scenes where I can maybe reference them and mimic their camera shots they use. These are two movies I’m sure most of you are very familiar with as well.

What I really like about the Peter Pan clip is when they are flying under the bridge and how they move from the left to right side of the screen allowing the camera to follow suite behind them.

I think I will probably have to find a better example but what I like about the Ironman clip is how they cut from long shots to extreme close ups, but since I’m not really dealing with people I may or may not have to deal with that. The shot I’m having trouble figuring out is how I am going to cut or pan or whatever from the sky view down to the island and into the cave.

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Island001_0475

 

island model in the making. rough draft.

 

CochraneTess SeniorProject 002 from Tess Cochrane on Vimeo.

3/7ths of the anamatic. been having trouble figuring out how i’m going to transition from the 3rd part to the 4th. also still need to figure out how to make land more low poly & still be able to use some sort of unfolding technique. i may have to scratch the elliptical/circular shape of the island if i still want to use this effect because it has just been too difficult to get it to cooperate as a circle.

Color Change test from Tess Cochrane on Vimeo.

what the circley balls in the anamatic will actually look like & an example of how they change the color of objects.

It hits without warning.

So over the weekend I spent a ton of time watching Cinema 4D tutorials. I found myself really almost scared to start the project mainly because I had absolutely no idea where to start or what exactly I wanted my piece to be. I noticed I was stuck and I kept making excuses for starting it and kept using my lack of knowledge as an excuse for why I kept watching tutorials, and I knew I had to do something about this block. So naturally, I googled my problem and I found this beautiful gem, an article by Mark Johnson (link posted below). It’s a very long article but he has some extremely good tips and pointers that really helped me and I think it could help a lot of artists.  After reading this article I knew right away what I had to do. I had to just start it. And that is where I am right now. I have decided I am going to just run through and animate the whole song with the tutorials I have learned just to have a basis. From there I will then know what works where, what needs more, or what needs less. So far this is all I have animated and it is extremely rough, but its already helped me realize the kind of direction I want to go in what things I still need to learn more about and so on.

 

Mark Johnson, “Getting Over Artistic Block”

 

Demo001 from Tess Cochrane on Vimeo.

And so it has begun…

Rough Anamatic from Tess Cochrane on Vimeo.

This is a rough anamatic of my senior project. Just trying to get some ideas for camera angles and shots and timing.

Here is an image of how I tend to look at my music in numbers.  At the bottom I have just started to figure out the frame numbers the beat lands on for the second section.  I plan on doing that for all sections which will include multiple instruments not just the main beat throughout the whole song.

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